Sonntag, 4. September 2016

Rules 1: Introduction

These rules have been worked on for quite some time now and had to be revised several times. Now, however, I have created something with which I am satisfied.

All die rolls in this system are made with a d10.

Each charakter has 9 attributes, divided into three categories:
  • Body: Strength, Dexterity, Constitution
  • Mind: Knowledge, Insight, Charisma
  • Soul: Presence, Harmony, Will
The Isfera, however, are without soul and thus do not have the soul attributes. They do, however, have access to the following category:
  • Technology: Processor, Energy, Machine

Then there are also skills, representing the training, knowledge and skill a charakter has in certain areas.

All checks are skill-checks. Fighting, interaction, magic, crafting and everything else.

In order to roll, both the skill and  the appropriate attribute are needed. To roll, you take a number of d10 equal to your skill rank and rol all of them. Each one that comes up lower than the attribute counts as a success.

Skills and attributes do not generally have fixed relations to each other - while the skill should always be appropriate for what you want to do, the attribute relates to how you want to use the skill. For example, if you had a skill called "fighting", you could use it with strength or dexterity to fight. With Knowledge you could know about famous fighters and fighting schools, while Insight would allow you to realize how good another fighter is or where he was trained.

Both skills and attributes have a maximum rank of 10, although racial bonuses can change this.

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